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Don Bluth

"It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong."

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"It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong."

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Asa Don Brown

"The best way for a beginner to write for animation is to closely watch animated films, then read the screenplays for them afterwards."

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Asa Don Brown

"We're waiting for the pendulum to swing back again, which I am absolutely confident it will."

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Asa Don Brown

"You've got to be able to make animation for much less... Less is not the studio's way."

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Asa Don Brown

"So many plays with magic in them that would be a terrific invitation to an imaginative animation team."

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Asa Don Brown

"Animation scripts tend to be much more descriptive and are lighter on dialogue."

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Asa Don Brown

"In animation, there's this exhilarating moment of discovery when you see the film and you say, Oh THAT'S what I was doing."

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Asa Don Brown

"Animation can explain whatever the mind of man can conceive. This facility makes it the most versatile and explicit means of communication yet devised for quick mass appreciation."

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Asa Don Brown

"I think we have to bottom out. When the studios jump out of the ring, perhaps the artist can get back in."

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Asa Don Brown

"Yes, actually. Animation's a very easy thing to watch on tour."

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Asa Don Brown

"The days when you needed amazing Silicon Graphics machines to run animation software are gone now."

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Don Bluth
"It's whatever sells; it's the business of it."
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Don Bluth
"When business executives are making the artistic decisions and don't understand animation, things can go awry."
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Don Bluth
"I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?"
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Don Bluth
"If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that's the best of both worlds - and I'll use those computers!"
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Don Bluth
"Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all."
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Don Bluth
"In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line."
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Don Bluth
"But I've been surprised over the years. I mean, someone told me the other day that maybe 360 million people have played this game in the world. That's a lot of people."
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Don Bluth
"We're waiting for the pendulum to swing back again, which I am absolutely confident it will."
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Don Bluth
"Basically the children who watch it just see the little characters they love, and so they're not discerning about whether it looks great or it's a great story or anything."
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Don Bluth
"If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character."
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