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"To me the biggest breakthrough was when we did Terminator 2 that just opened the door for Jurassic and all of the others and that was as big as when we did motion control on Star Wars. But I don't see another big thing coming."
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"Never stop pushing for what you want! If something is truly important to you, stay diligent and find a way. Depending on whom you ask, the answer may be different. Never settle for the first answer! Do your own research, ask different people, go above other people's head if you have to. Sometimes it's necessary to push the envelope. Some people will purposely give you the wrong answer to try to stop you and/or hold you back. This, unfortunately, is a reality. Some people's intentions are all wrong. Be mindful that not everyone will have your best interest at heart."

"There is always the potential to manage every element of your reality."

"You put the thing that does the killing between your teeth, but you never give it the power to kill you."

"We don't like to admit it, but the idea of losing control is one that fascinates controlled people such as ourselves more than almost anything. All truly civilized people " the ancients no less than us " have civilized themselves through the wilful repression of the old, animal self."

"I will defend anyone as long as the client gives me total control of the case and pays up front."
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"And then you start getting into the technical side of it and the aesthetic side and with those areas you can come up with new ways to visualise things, new ways to render and use the computer to make things look different and new and stuff like that."

"I have never had trouble with any actor being able to visualise things. They are amazing. As long as you have your monster head on a long stick, so you can hold it up there and you can wave it around and let them see it and explain it to them, they are just great."

"Just going along with this, what I did, or what I do is I imagine not being myself seeing it, but imagine somebody else who's seeing it for the first time."

"So much of it is the design of the shot or the motion of the character; it's the work you do so that it has the same things that are in the movie. In just a few frames it's got to communicate something clearly and dramatically."

"Other times you can get showy for three minutes, and that's OK with certain films. But that isn't right with an Ang Lee movie, you have to fit right in. You have to understand Ang, respect him and be part of the team and not be in charge of it - he is in charge of it."

"I've done enough of this that I can tell early on if it's going in the wrong direction or not."

"You know a lot of what worked on this was taken from Harry Potter 2, the little Doby character, we had a lot of our skin stuff worked out and that helped a lot. We have a lot of exchange happening."

"What you want to do is, you want to get away from people being afraid to show their work, which is the first thing, because they don't want to be shot down."

"Steven and I have worked together a lot and I'm far ahead of the curve than most people in knowing what he wants, but he knows far more than I know about what's important for the story. So, most of the changes he will make will involve story changes."

"But you don't hire Ang Lee to do a typical children's movie. But it's such an interesting combination, whoever thought of getting Ang together with a comic book, that was just great."
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