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"So much of it is the design of the shot or the motion of the character; it's the work you do so that it has the same things that are in the movie. In just a few frames it's got to communicate something clearly and dramatically."
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"We thought it would be fun to try to design a show that would work well internationally and so that' s what we're intending to do with Fraggle Rock, and we are indeed now selling it around the world."
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Personal Development

"Ultimately we may still ask, why can't humans design a perfect society?"
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Personal Development

"People who run a ready-to-wear company are businessmen rather than production or design people."
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Personal Development

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."
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Personal Development

"I was very interested in theatre, mostly in stage design. I did a little bit of acting."
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Personal Development

"I mean, I think about it, but I don't design my record to get a certain public response."
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Personal Development

"I don't start with a design objective, I start with a communication objective. I feel my project is successful if it communicates what it is supposed to communicate."
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Personal Development

"I've been amazed at how often those outside the discipline of design assume that what designers do is decoration. Good design is problem solving."
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"Design is directed toward human beings. To design is to solve human problems by identifying them and executing the best solution."
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Personal Development

"Actually, I didn't make the claim that Ruby follows the principle of least surprise. Someone felt the design of Ruby follows that philosophy, so they started saying that. I didn't bring that up, actually."
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"Other times you can get showy for three minutes, and that's OK with certain films. But that isn't right with an Ang Lee movie, you have to fit right in. You have to understand Ang, respect him and be part of the team and not be in charge of it - he is in charge of it."
Respect

"Just going along with this, what I did, or what I do is I imagine not being myself seeing it, but imagine somebody else who's seeing it for the first time."
Time

"I have never had trouble with any actor being able to visualise things. They are amazing. As long as you have your monster head on a long stick, so you can hold it up there and you can wave it around and let them see it and explain it to them, they are just great."
Actor

"To me the biggest breakthrough was when we did Terminator 2 that just opened the door for Jurassic and all of the others and that was as big as when we did motion control on Star Wars. But I don't see another big thing coming."
Control

"It's harder for me to work on a Forrest Gump kind of movie, where everything is invisible."
Work

"Steven and I have worked together a lot and I'm far ahead of the curve than most people in knowing what he wants, but he knows far more than I know about what's important for the story. So, most of the changes he will make will involve story changes."
People

"I'm always reaching for something we really haven't done, and War of the Worlds has a lot of this sort of documentary look to it and first-person camera view that is a new thing for me. I've done some stuff like that before, but nothing like the extent of this and digitally."
War

"So much of it is the design of the shot or the motion of the character; it's the work you do so that it has the same things that are in the movie. In just a few frames it's got to communicate something clearly and dramatically."
Design

"Everyone is trying to do something that hasn't been done and that's a really good thing. You can only do so much with a story and some scripts don't give you the opportunities and other scripts do give you the opportunities to do things that haven't been done before."
Innovation

"And it's very hard to do this stuff too because there are so many effects movies being done, so many companies busy doing this work and the public just wants to see it. Good work is being done all over the world."
Movies
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