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"So much of it is the design of the shot or the motion of the character; it's the work you do so that it has the same things that are in the movie. In just a few frames it's got to communicate something clearly and dramatically."
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"Design in art, is a recognition of the relation between various things, various elements in the creative flux. You can't invent a design. You recognize it, in the fourth dimension. That is, with your blood and your bones, as well as with your eyes."
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Personal Development

"After 1980, you never heard reference to space again. Surface, the most convincing evidence of the descent into materialism, became the focus of design. Space disappeared."
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Personal Development

"Graphic designers judge a cover by its book."
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Personal Development

"Often we don't see the majesty of God's design because we're caught up in the mediocrity of our own designs."
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Personal Development

"Work is designed to be in your own field of calling."
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Personal Development

"God did not simply decide to create heaven and earth. He had a vision."
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Personal Development

"Many things difficult to design prove easy to performance."
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Personal Development

"After all, C++ isn't a perfect match for Java's design aims either."
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Personal Development

"The interesting thing is when we design and architect a server, we don't design it for Windows or Linux, we design it for both. We don't really care, as long as we're selling the one the customer wants."
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Personal Development

"Your body is a complete marvel. The more you study its anatomy and how each part works in harmony, the more you will be convinced that you didn't just evolve. You were designed from the beginning by the hand of a Master."
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"I just focus on one show, when this is over then I'll start looking at what is coming up."
Focus

"I have never had trouble with any actor being able to visualise things. They are amazing. As long as you have your monster head on a long stick, so you can hold it up there and you can wave it around and let them see it and explain it to them, they are just great."
Actor

"I'm always reaching for something we really haven't done, and War of the Worlds has a lot of this sort of documentary look to it and first-person camera view that is a new thing for me. I've done some stuff like that before, but nothing like the extent of this and digitally."
War

"It's harder for me to work on a Forrest Gump kind of movie, where everything is invisible."
Work

"Everyone is trying to do something that hasn't been done and that's a really good thing. You can only do so much with a story and some scripts don't give you the opportunities and other scripts do give you the opportunities to do things that haven't been done before."
Innovation

"I think you've got to talk to the director, see the director's films and recognise that it's important that the work fits right in and see if as part of the movie."
Work

"But you don't hire Ang Lee to do a typical children's movie. But it's such an interesting combination, whoever thought of getting Ang together with a comic book, that was just great."
Thought

"So much of it is the design of the shot or the motion of the character; it's the work you do so that it has the same things that are in the movie. In just a few frames it's got to communicate something clearly and dramatically."
Design

"Other times you can get showy for three minutes, and that's OK with certain films. But that isn't right with an Ang Lee movie, you have to fit right in. You have to understand Ang, respect him and be part of the team and not be in charge of it - he is in charge of it."
Respect

"Because you're telling a story, and I'm sure people fifty years ago would tell the same story differently if they were telling it to you today. Because the time is different. The film is the work of today's audience."
Time
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