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"So much of it is the design of the shot or the motion of the character; it's the work you do so that it has the same things that are in the movie. In just a few frames it's got to communicate something clearly and dramatically."
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"Design is the fundamental soul of a man-made creation that ends up expressing itself in successive outer layers of the product or service."

"After 1980, you never heard reference to space again. Surface, the most convincing evidence of the descent into materialism, became the focus of design. Space disappeared."

"Design in art, is a recognition of the relation between various things, various elements in the creative flux. You can't invent a design. You recognize it, in the fourth dimension. That is, with your blood and your bones, as well as with your eyes."

"Good design begins with honesty, asks tough questions, comes from collaboration and from trusting your intuition."

"The design of each element should be thought out in order to be easy to make and easy to repair."

"I tried a dozen different modifications that were rejected. But they all served as a path to the final design."
Explore more quotes by Dennis Muren

"And then you start getting into the technical side of it and the aesthetic side and with those areas you can come up with new ways to visualise things, new ways to render and use the computer to make things look different and new and stuff like that."

"And it's very hard to do this stuff too because there are so many effects movies being done, so many companies busy doing this work and the public just wants to see it. Good work is being done all over the world."

"Everyone is trying to do something that hasn't been done and that's a really good thing. You can only do so much with a story and some scripts don't give you the opportunities and other scripts do give you the opportunities to do things that haven't been done before."

"What you want to do is, you want to get away from people being afraid to show their work, which is the first thing, because they don't want to be shot down."

"I think you've got to talk to the director, see the director's films and recognise that it's important that the work fits right in and see if as part of the movie."

"I see the tool set being the same and maybe doing virtual movies and that's fine for some stories but not for others. And maybe make all CG movies but they are already doing it."

"I'm always reaching for something we really haven't done, and War of the Worlds has a lot of this sort of documentary look to it and first-person camera view that is a new thing for me. I've done some stuff like that before, but nothing like the extent of this and digitally."

"Because you're telling a story, and I'm sure people fifty years ago would tell the same story differently if they were telling it to you today. Because the time is different. The film is the work of today's audience."

"I've done enough of this that I can tell early on if it's going in the wrong direction or not."
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