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"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."
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"Our developers will make great games for whatever high-end platforms exist."
Author Name
Personal Development

"The more games I will play, the faster I will be back on a top spot in the world rankings."
Author Name
Personal Development

"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."
Author Name
Personal Development

"I actually started, this year, doing some voiceovers. I did some radio spots, and some games."
Author Name
Personal Development

"Now, on nights that I can't sleep, I play video games alone until the morning."
Author Name
Personal Development

"You know they're not going to lose 162 consecutive games."
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Personal Development

"I have brought a PS2 on set with me before. But games can be really addicting, and that's dangerous. So I tend to keep it fairly limited on a certain level."
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Personal Development

"I like some shooters, and I respect games like Doom, but I don't think it's right for me."
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Personal Development

"We have to try and not let the little things go by. It's the little things that win games. It's the little things that often get overlooked that can add two or three more wins."
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Personal Development

"I like poems that are little games."
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Personal Development
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"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
Open

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
People

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
Ambiguity

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
Home

"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
Open

"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
People

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
Thought

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
Compliment

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
First

"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
Choice
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