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Graham Nelson

"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."

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"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."

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Akiroq Brost

"You do know how to play pinochle?" Mr. D eyed me suspiciously."I'm afraid not," I said."I'm afraid not, sir," he said."Well," he told me, "it is, along with gladiator fighting and Pac-Man, one of the greatest games ever invented by humans. I would expect all civilized young men to know the rules."

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Akiroq Brost

"I have brought a PS2 on set with me before. But games can be really addicting, and that's dangerous. So I tend to keep it fairly limited on a certain level."

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Akiroq Brost

"Gotham Games called me, and I could not be more thrilled. I've been waiting to be in a video game forever, so when they called there was no hesitation."

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Akiroq Brost

"I can shoot pool, and I can play ping-pong. I'm pretty good at those games."

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Akiroq Brost

"I actually started, this year, doing some voiceovers. I did some radio spots, and some games."

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Akiroq Brost

"I like poems that are little games."

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Akiroq Brost

"Our developers will make great games for whatever high-end platforms exist."

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Akiroq Brost

"I've also been busy doing stuff for Steve Jackson Games."

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Akiroq Brost

"We have to try and not let the little things go by. It's the little things that win games. It's the little things that often get overlooked that can add two or three more wins."

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Akiroq Brost

"You know they're not going to lose 162 consecutive games."

Explore more quotes by Graham Nelson

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Graham Nelson
"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
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Graham Nelson
"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
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Graham Nelson
"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."
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Graham Nelson
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
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Graham Nelson
"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."
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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
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Graham Nelson
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
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Graham Nelson
"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."
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Graham Nelson
"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
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