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"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
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"Action is no less necessary than thought to the instinctive tendencies of the human frame."

"All of my misfortunes come from having thought too well of my fellows."

"Before making a snap judgment, ask yourself if it really is something that has hurt you or simply just made you angry at yourself for allowing it to happen. It's amazing what 'sleeping on it' can do. A new day sees a new beginning."

"I'm also involved in the rights of the disabled and do some fundraising for that and I thought it would have been a big boost for the campaign but it couldn't be worked out."

"There's nothing I've done which I'm ashamed of or I thought was actually bad."
Explore more quotes by Graham Nelson

"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."

"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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