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"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
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"When you take action-think.When you fail-think.When you are in doubt-think.When you have lost your way-think.You are nothing but your thoughts."
Author Name
Personal Development

"Wherever your thoughts and beliefs can take you, you can go there."
Author Name
Personal Development

"Give thy thoughts no tongue."
Author Name
Personal Development

"Heresy is another word for freedom of thought."
Author Name
Personal Development

"Each "way of thinking" has its own shape and color, which wax and wane like the moon."
Author Name
Personal Development

"How can the thoughts be stopped? Tell the thoughts, 'You take care of your own issues; I am not on your side.' That way you will sit on God's side."
Author Name
Personal Development

"Of course, in our train of thought, we would all like to think we're on the right track, or at least the same railroad company as the right track."
Author Name
Personal Development

"The moment comes when a character does or says something you hadn't thought about. At that moment he's alive and you leave it to him."
Author Name
Personal Development

"A man's face as a rule says more, and more interesting things, than his mouth, for it is a compendium of everything his mouth will ever say, in that it is the monogram of all this man's thoughts and aspirations."
Author Name
Personal Development

"Doubt isn't original."
Author Name
Personal Development
More

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
Open

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
Ambiguity

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
Home

"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
Open

"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
People

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
Thought

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
Compliment

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
First

"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
Choice

"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
Fiction
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