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"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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"To be careless in making decisions is to naively believe that a single decision impacts nothing more than that single decision, for a single decision can spawn a thousand others that were entirely unnecessary or it can bring peace to a thousand places we never knew existed."
Author Name
Personal Development

"Freedom only exists in the choice. When you don't have the choice you are not free."
Author Name
Personal Development

"Reject evil. Choose the good."
Author Name
Personal Development

"The ignoramus crow of "love it or leave it" omits other viable options, such as staying and changing it."
Author Name
Personal Development

"Who you are is why you choose poorly, or fail to choose wisely."
Author Name
Personal Development

"Choosing a life of safety is safely choosing something other than life."
Author Name
Personal Development

"Suffrage, noun. Expression of opinion by means of a ballot. The right of suffrage (which is held to be both a privilege and a duty) means, as commonly interpreted, the right to vote for the man of another man's choice, and is highly prized."
Author Name
Personal Development

"Something wonderful is about to happen, and something awful is about to happen. You can dwell on either one. It's your choice."
Author Name
Personal Development

"People which can't choose, should die... So far I don't see where can they go if they are lock in maze?They will search exit with hours!"
Author Name
Personal Development

"Times goes by your choice, if you make your days wonderful the days will go fast... and interesting and memorable.... If you do it in boring way they will go like watching a film which doesn't have something to make you get interested without games, crimes, horror, thriller, romance and every single other genre which you think without it the film is awful... but not only genre, but genres!"
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Personal Development
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"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
People

"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
Months

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
First

"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."
Being

"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
People

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
Thought

"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
Fiction

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
Compliment

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
Open

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
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