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"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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"Choosing a life of safety is safely choosing something other than life."
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Personal Development


"Times goes by your choice, if you make your days wonderful the days will go fast... and interesting and memorable.... If you do it in boring way they will go like watching a film which doesn't have something to make you get interested without games, crimes, horror, thriller, romance and every single other genre which you think without it the film is awful... but not only genre, but genres!"
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Personal Development


"The world you acquire and partake in is purely driven by the choices taken."
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Personal Development


"If I could not go to Heaven but with a party I would not go there at all."
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Personal Development


"We are the sum total of our choices."
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Personal Development


"The nature of love requires a recipient one who will respond by choice to the love given."
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Personal Development


"Your choice can either violate a spiritual principle of love or walk in it."
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Personal Development


"There's no need to blame fate or destiny for a stupid decision."
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Personal Development


"It's matter of choice and matter of thinking."
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Personal Development


"There were always choices. I'd made a string of bad ones myself. At least I could admit that."
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"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
Time

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
Decision

"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
Months

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
Home

"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
Open

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
Thought

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
Open

"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
Art

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
People

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
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