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"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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Exlpore more Choice quotes

"We live by choice and by necessity. We choose the mechanisms that are essential to ensure satisfaction of our baseline survival. What labor we willingly endure in order to meet our minimalistic subsistence requirements and what activities we elect to pursue in order to mollify our desire for living joyfully and attain self-realization defines our essential self's core personality."
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Personal Development

"I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies."
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Personal Development

"You have a choice. Live or die. Every breath is a choice. Every minute is a choice. To be or not to be."
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Personal Development

"Pick a truth that blesses your life!"
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Personal Development

"Avoidance is paying forward that which I would be much wiser to pay off."
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Personal Development

"If I have any choice I would prefer Western Troops."
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Personal Development

"People which can't choose, should die... So far I don't see where can they go if they are lock in maze?They will search exit with hours!"
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Personal Development

"Faced with the choice of enduring a bad toothache or going to the dentist, we generally tried to ride out the bad tooth."
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Personal Development

"God invites. We decline. And because of that single foolhardy decision we spend the rest of our lives 'declining'."
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Personal Development

"With all these forks in the roads of our path, why do so many choose to take the knife?"
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Personal Development
Explore more quotes by Graham Nelson

"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
Ambiguity

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
Thought

"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
Fiction

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
Decision

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
People

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
Compliment

"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
Time

"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
People

"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
Art

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
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