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Stephen Hopkins

"It's rare that scenes last more than 2 or 3 minutes, so sound helps segue from one scene to another."

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"It's rare that scenes last more than 2 or 3 minutes, so sound helps segue from one scene to another."

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Donna Grant

"Get someone else to blow your horn and the sound will carry twice as far."

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Personal Development

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Donna Grant

"I like the way remixes sound. Some of them are really creative."

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Personal Development

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Donna Grant

"Drums all have their own particulars - each drum has a place where they sound the best - where they ring out and resonate the best, and the head surface isn't too loose or too tight, mainly so you get a good rebound off of the head."

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Donna Grant

"If you're a good singer, you're going to make anything sound good."

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Personal Development

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Donna Grant

"I don't think you can contrive any sound."

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Donna Grant

"Sounds travel through space long after their wave patterns have ceased to be detectable by the human ear: some cut right through the ionosphere and barrel on out into the cosmic heartland, while others bounce around, eventually being absorbed into the vibratory fields of earthly barriers, but in neither case does the energy succumb; it goes on forever - which is why we, each of us, should take pains to make sweet notes."

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Donna Grant

"I wanted something very dense, something that would sustain long and more pieces of wood that would be soft, sweet, for more of a mellow sound."

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Personal Development

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Donna Grant

"If you're not Prince, you're never going to sound like Prince."

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Donna Grant

"Sound.Noisethe air employs.Melodies sweet.Tweet, tweet, tweet.Soft. Loud.A roaring crowd.Cluck. Caw. Crow.Tet, tet. Tis, tis.Guttural growl.Harrowing howl.Drip, drip, drip.Tap, tap, tap.Moan and groan.Endless drone.Ding, dang, dong.A church bell song.Vibrations in my earto hear.Sound."

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Donna Grant

"I'm not interested in having an orchestra sound like itself. I want it to sound like the composer."

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Stephen Hopkins
"I had no special effects, no monsters running around, nothing blew up; those things are all things I've done so many times that they lose their allure after a while."

Nothing

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Stephen Hopkins
"24 isn't like other shows, where you set the look once and you're done. The show started at midnight, then moved to a pre-dawn look, and now we're at dawn and we're warming up the day."

Dawn

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Stephen Hopkins
"There's no attempt to manipulate the audience. We made our choice at the start."

Choice

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Stephen Hopkins
"It's rare that scenes last more than 2 or 3 minutes, so sound helps segue from one scene to another."

Sound

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Stephen Hopkins
"I had a birthday one night on a farm we were shooting on. I walked into the tent, and there were 150 people waiting for me, all wearing masks of my face."

Birthday

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Stephen Hopkins
"It's been exciting to be able to go forward with stuff without 10,000 people saying, It should be like this."

People

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Stephen Hopkins
"Because of all the concurrent stories going in 24 and its fast pace, it can be complicated in terms of the story, so I thought sound could help with the storytelling."

Thought

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Stephen Hopkins
"When I was thinking of casting this, I thought, What roles would Sellers be playing now?"

Thought

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Stephen Hopkins
"I directed 24's pilot. I felt we should follow the characters around as if we were a documentary crew, using available light, hand-held cameras, split screens, sound that isn't always what it should be, to suit the reality of the premise."

Light

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Stephen Hopkins
"Everyone was going to play their part honestly, and not try and pretend to be good or bad guys."

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