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Don Bluth

"Dragon's Lair 3D is about as close as you can come to controlling an animated feature film."

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"Dragon's Lair 3D is about as close as you can come to controlling an animated feature film."

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Amber Hurdle

"The things that I've done that have totally been remembered, they've always started with the same kind of engine, they've always started with someone saying 'I have to make this film - I'm going to make this film whatever the odds'."

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Amber Hurdle

"It was very much about performances, the whole ensemble thing was just great - everybody working together. Sometimes it didn't feel like a film set. It wasn't technically driven, it was very, very enjoyable."

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Amber Hurdle

"I was definitely surprised when Talk Radio took off as a play. As a film it has become somewhere between a popular thing and a cult thing."

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Amber Hurdle

"I lived in Vancouver, where they film so many things. So it gave me a good shot at it."

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Amber Hurdle

"I've never made a film using dialogue or speech."

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Amber Hurdle

"I'm a film doll. But I'm enjoying it. So I'm gonna keep doing it."

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Amber Hurdle

"I got an agent and went up for the part of my first film, Five Gates to Hell."

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Amber Hurdle

"Looper is another great film."

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Amber Hurdle

"The Witch film, was one suspensed and good made one, it could be well made with some more victims... But..."

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Amber Hurdle

"I think the original Matrix was really incredible. It was so original and it did so many innovative things with film. It was a much bigger film. Bound was just a smaller film. It was kind of like an old noir film."

Explore more quotes by Don Bluth

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Don Bluth
"We're waiting for the pendulum to swing back again, which I am absolutely confident it will."
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Don Bluth
"It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong."
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Don Bluth
"You've got to be able to make animation for much less... Less is not the studio's way."
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Don Bluth
"I think we have to bottom out. When the studios jump out of the ring, perhaps the artist can get back in."
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Don Bluth
"How can you have a director that doesn't go to work with the crew every day and talk to them?"
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Don Bluth
"Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome."
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Don Bluth
"I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners."
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Don Bluth
"Shelf-life for a regular video game usually is about three to five years, and that's it."
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Don Bluth
"Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all."
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Don Bluth
"The studios will go wherever they smell money. It's like sharks to the blood."
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