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"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
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"Certain girls deserve lots of flowers. You are one of them."
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"UN-Impressive 'Compliments' . . . When compliments are used as a passive-aggressive way to manipulate others for personal gain. Delivering a back-handed compliment which makes others feel bad. Dishonesty-you say it but really do not mean it. False bravado. Manufacturing the moment for your ulterior motives. Pandering to win affection, a vote, or approval. Exaggerating and being over-zealous. Being hypocritical. Expressing preferential treatment or making an unfair comparison. When it draws attention to a person's weakness, disabilities, or shortcomings. When it is inappropriate and off-color."
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Personal Development


"I like trying to get pregnant. I'm not so sure about childbirth."
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Personal Development


"Adrian smiled and clasped my hands, taking a few steps toward me. "And as for who you are, you're the same beautiful, brave, and ridiculously smart caffeinated fighter you've been since the day I met you. Finally, he put "beautiful at the top of his list of adjectives. Not that I should have cared."Sweet talker, I scoffed. "You didn't know anything about me the first time we met."I knew you were beautiful, he said. "I just hoped for the rest."
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"Compliments cost nothing, yet many pay dear for them."
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"I can't simulate you with moon, moon is fully naked and you are fully clothed."
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"I can take criticisms but not compliments."
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"When I got finished, Gershwin paid me the ultimate compliment. He said, 'Boy, even I couldn't do that.'"
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"I don't take compliments very easily. I think most musicians suffer from low self-esteem to some extent."
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"The best compliment I ever had is, one day I was in Nashville, some disc jockey said, Hey, that sounds like a Tom T. Hall song. Up until then there hadn't been any such thing."
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"The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned."
Time

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
Decision

"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
Months

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
Home

"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
Open

"For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all."
Thought

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
Open

"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
Art

"The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them."
People

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
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