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Graham Nelson

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

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"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

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Donna Grant

"Eye Contact. Direct eye contact is one of the best compliments you can give to another. You are subliminally telling them that you are listening, they matter, and that what they have to say is important."

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Personal Development

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Donna Grant

"For me, it's a compliment to be compared with Marilyn, the unforgettable actress, the most beautiful one of all. But, curves aside, we have very little in common."

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Personal Development

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Donna Grant

"I don't take compliments so well. I always hang my head and shuffle and kind of try to immediately forget."

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Personal Development

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Donna Grant

"If my clothing does stand out, then I guess it's a compliment, but I just wear whatever feels comfortable."

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Personal Development

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Donna Grant

"I've been sampled so much and I'm glad it's happened, it's a great compliment."

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Personal Development

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Donna Grant

"The best compliment I ever had is, one day I was in Nashville, some disc jockey said, Hey, that sounds like a Tom T. Hall song. Up until then there hadn't been any such thing."

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Personal Development

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Donna Grant

"Good, bad mediocre or whatever it is, if a director wants me in his movie, I take it as a compliment."

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Personal Development

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Donna Grant

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

Author Name

Personal Development

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Donna Grant

"To be compared to Jackie Robinson is an enormous compliment, but I don't think it's necessarily deserved."

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Personal Development

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Donna Grant

"It's been amazing to watch, because for 'Thor', which was always a mid-selling book, to be in the top ten for every single issue since the reboot is just a great compliment."

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Graham Nelson
"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."

Open

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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

Home

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Graham Nelson
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."

Open

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Graham Nelson
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

Compliment

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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."

Choice

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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

Fiction

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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."

April

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Graham Nelson
"By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large."

Games

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Graham Nelson
"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."

Games

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Graham Nelson
"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."

Months

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