top of page
"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."
Standard
Customized
Exlpore more Compliment quotes

"Certain girls deserve lots of flowers. You are one of them."

"I don't take compliments so well. I always hang my head and shuffle and kind of try to immediately forget."

"For me, it's a compliment to be compared with Marilyn, the unforgettable actress, the most beautiful one of all. But, curves aside, we have very little in common."

"Good, bad mediocre or whatever it is, if a director wants me in his movie, I take it as a compliment."

"The biggest compliment to me is that guys really approach me and they have a connection with me, so there must be something I'm doing that is authentic, otherwise they wouldn't connect with me so strongly. It's a real compliment."

"To be compared to Jackie Robinson is an enormous compliment, but I don't think it's necessarily deserved."

"As a horn player, the greatest compliment one can get is when a person comes to you and says, 'I heard this saxophone on the radio the other day and I knew it was you. I don't know the song, but I know it was you on sax.'"

"Anytime anybody impersonates you, it's a great compliment."

"I like trying to get pregnant. I'm not so sure about childbirth."

"Actually, I take it as a compliment. Diva is a derivative of divine. That's quite a title to carry around."
Explore more quotes by Graham Nelson

"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."

"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."

"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."

"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."

"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."

"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."

"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"

"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."

"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
bottom of page