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Graham Nelson

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

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"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

Exlpore more Compliment quotes

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Amber Hurdle

"Certain girls deserve lots of flowers. You are one of them."

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Amber Hurdle

"I don't take compliments so well. I always hang my head and shuffle and kind of try to immediately forget."

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Amber Hurdle

"For me, it's a compliment to be compared with Marilyn, the unforgettable actress, the most beautiful one of all. But, curves aside, we have very little in common."

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Amber Hurdle

"Good, bad mediocre or whatever it is, if a director wants me in his movie, I take it as a compliment."

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Amber Hurdle

"The biggest compliment to me is that guys really approach me and they have a connection with me, so there must be something I'm doing that is authentic, otherwise they wouldn't connect with me so strongly. It's a real compliment."

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Amber Hurdle

"To be compared to Jackie Robinson is an enormous compliment, but I don't think it's necessarily deserved."

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Amber Hurdle

"As a horn player, the greatest compliment one can get is when a person comes to you and says, 'I heard this saxophone on the radio the other day and I knew it was you. I don't know the song, but I know it was you on sax.'"

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Amber Hurdle

"Anytime anybody impersonates you, it's a great compliment."

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Amber Hurdle

"I like trying to get pregnant. I'm not so sure about childbirth."

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Amber Hurdle

"Actually, I take it as a compliment. Diva is a derivative of divine. That's quite a title to carry around."

Explore more quotes by Graham Nelson

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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
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Graham Nelson
"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
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Graham Nelson
"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."
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Graham Nelson
"If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign."
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Graham Nelson
"Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!"
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Graham Nelson
"If pushed, though, I'd say that the next stage will be reached when it it's no longer true that about 75% of the best games were written in 1980's on the way to that."
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Graham Nelson
"This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell."
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