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Graham Nelson

"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

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"Players very widely disagree with me about what's hard and what's easy. and in a way, 'I won, but it was a fight' is the best compliment a game can receive."

Exlpore more Compliment quotes

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Amber Hurdle

"For me, it's a compliment to be compared with Marilyn, the unforgettable actress, the most beautiful one of all. But, curves aside, we have very little in common."

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Amber Hurdle

"Anytime anybody impersonates you, it's a great compliment."

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Amber Hurdle

"The biggest compliment to me is that guys really approach me and they have a connection with me, so there must be something I'm doing that is authentic, otherwise they wouldn't connect with me so strongly. It's a real compliment."

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Amber Hurdle

"Compliments cost nothing, yet many pay dear for them."

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Amber Hurdle

"Adrian smiled and clasped my hands, taking a few steps toward me. "And as for who you are, you're the same beautiful, brave, and ridiculously smart caffeinated fighter you've been since the day I met you. Finally, he put "beautiful at the top of his list of adjectives. Not that I should have cared."Sweet talker, I scoffed. "You didn't know anything about me the first time we met."I knew you were beautiful, he said. "I just hoped for the rest."

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Amber Hurdle

"When I got finished, Gershwin paid me the ultimate compliment. He said, 'Boy, even I couldn't do that.'"

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Amber Hurdle

"I can take criticisms but not compliments."

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Amber Hurdle

"Actually, I take it as a compliment. Diva is a derivative of divine. That's quite a title to carry around."

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Amber Hurdle

"Eye Contact. Direct eye contact is one of the best compliments you can give to another. You are subliminally telling them that you are listening, they matter, and that what they have to say is important."

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Amber Hurdle

"I can't simulate you with moon, moon is fully naked and you are fully clothed."

Explore more quotes by Graham Nelson

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Graham Nelson
"I'm rather pleased with the new manuals. I see Inform now as a gauche young adult, having got past the stage of growing out of his shoes every few months."
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Graham Nelson
"Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity."
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Graham Nelson
"At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups."
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Graham Nelson
"I don't really believe in 'directions' in art; the rope twists as you follow it, that's all."
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Graham Nelson
"Then in my early teens, when the home computer bubble was blowing, I had one of the first, an Acorn Atom, and used to write primitive adventures on that."
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Graham Nelson
"What I would pay much more attention to are the few points where the player can inadvertently make a career decision. Most players end up back-tracking, though some actually enjoy this."
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Graham Nelson
"A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game."
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Graham Nelson
"I try to make puzzles range all the way from easy to hard, and to leave many open at once."
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Graham Nelson
"The 'interactive fiction' format hasn't changed in any fundamental way since the early 1970s, in the same way that the format of the novel hasn't since 1700."
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Graham Nelson
"I like to employ a form of repetition, in which the same elements recur but in different and unexpected ways. rather than being discarded as soon as they are understood or passed over."
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