top of page
Quote_1.png
David Crane

"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

Standard 
 Customized
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

Exlpore more Company quotes

Quote_1.png
Amber Hurdle

"No entertainment is so cheap as reading, nor any pleasure so lasting. She will not want new fashions nor regret the loss of expensive diversions or variety of company if she can be amused with an author in her closet."

Quote_1.png
Amber Hurdle

"I'm a partner in a company called Helicopter Services and Instruction out of New Jersey."

Quote_1.png
Amber Hurdle

"This book was company for me - I wrote these things when I was in hotels, far from where I normally live. I never intended to publish it."

Quote_1.png
Amber Hurdle

"I really think the acoustics that Gibson's been making for the last ten years or so are as good as any the company has ever produced and that's saying a lot."

Quote_1.png
Amber Hurdle

"We were ready to launch Barry White, but the record company wouldn't put it out. Said it wouldn't sell."

Quote_1.png
Amber Hurdle

"If you have a song that you think sounds like another song you should contact the publishing company and say I have a song here, let's cut a deal that lets everyone walk away feeling good."

Quote_1.png
Amber Hurdle

"Ever since I was a little kid, whenever my parents would have company over, I would put on shows, whether they would be magic shows, singing shows, dancing shows, little skits."

Quote_1.png
Amber Hurdle

"They had scarcely established themselves, however, before another company of Jackson county citizens, chiefly from around Independence, organized to drive them off."

Quote_1.png
Amber Hurdle

"Better be alone than in bad company."

Quote_1.png
Amber Hurdle

"I didn't need to depend on the record company to publish my records."

Explore more quotes by David Crane

Quote_1.png
David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
Quote_1.png
David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
Quote_1.png
David Crane
"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
Quote_1.png
David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."
Quote_1.png
David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
Quote_1.png
David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
Quote_1.png
David Crane
"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
Quote_1.png
David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
Quote_1.png
David Crane
"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."
Quote_1.png
David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
bottom of page