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David Crane

"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

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"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

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Amber Hurdle

"I didn't know I was compared to Elizabeth Montgomery, but I think that I'm in very good company with her."

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Amber Hurdle

"I think it's wrong that only one company makes the game Monopoly."

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Amber Hurdle

"I always want to have more dancers in my company."

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Amber Hurdle

"It was supposed to be a year or two just to refresh my batteries, but I moved to Silicon Valley in the early 90's, and one thing let to another, got very involved in high tech, and formed a company and it ended up doing pretty well."

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Amber Hurdle

"Even when I'm writing plays I enjoy having company and mentally I think of that company as the company I'm writing for."

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Amber Hurdle

"Chris Cutler was kind enough to offer his company as an umbrella, so now I can have all my back catalogue under one roof as it were, and it has the same feeling as with Daniel; this is a matter between friends rather than businessmen."

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Amber Hurdle

"My first job was for a blue jean company as a sitting model. I posed for 15 minutes and made $50. It was 1976."

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Amber Hurdle

"We were ready to launch Barry White, but the record company wouldn't put it out. Said it wouldn't sell."

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Amber Hurdle

"Boulez seemed to me to be a guy who wrote laws. Like a company lawyer."

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Amber Hurdle

"During one or two summers, as well as part-time during the school year, I worked for a small Canadian company which developed electrical instruments for military planes."

Explore more quotes by David Crane

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David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."
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David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."
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David Crane
"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."
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David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."
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David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."
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David Crane
"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."
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David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."
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David Crane
"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."
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David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."
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David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."
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