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David Crane

"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

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"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

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Amber Hurdle

"I always want to have more dancers in my company."

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Personal Development

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Amber Hurdle

"It's my company and I believe in the company that's why I started it."

Author Name

Personal Development

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Amber Hurdle

"The company accountant is shy and retiring. He's shy a quarter of a million dollars. That's why he's retiring."

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Personal Development

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Amber Hurdle

"Misery is the company of lawsuits."

Author Name

Personal Development

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Amber Hurdle

"Chris Cutler was kind enough to offer his company as an umbrella, so now I can have all my back catalogue under one roof as it were, and it has the same feeling as with Daniel; this is a matter between friends rather than businessmen."

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Personal Development

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Amber Hurdle

"I believe that if the Tribune company ever tries to close down Wrigley Field that you will have a protest from every corner of the globe."

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Personal Development

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Amber Hurdle

"Bananarama were written off from day one. Nobody believed in us but us. We kept having hits despite the record company, despite the press."

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Personal Development

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Amber Hurdle

"I want to be clear. No company is too big to be prosecuted. We have zero tolerance for corporate fraud, but we also recognize the importance of avoiding collateral consequences whenever possible."

Author Name

Personal Development

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Amber Hurdle

"It was supposed to be a year or two just to refresh my batteries, but I moved to Silicon Valley in the early 90's, and one thing let to another, got very involved in high tech, and formed a company and it ended up doing pretty well."

Author Name

Personal Development

Quote_1.png
Amber Hurdle

"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

Author Name

Personal Development

More 

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David Crane
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

Company

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David Crane
"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."

Change

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David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."

Life

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David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."

Science

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David Crane
"Another little known fact about Amazing Tennis - the computer opponents are modeled after real people. In an odd turn of events, I joined a division 3 college tennis team at age 38."

Age

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David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."

Design

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David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."

Business

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David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."

Right

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David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."

Business

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David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."

Time

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