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David Crane

"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

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"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

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Donna Grant

"Better be alone than in bad company."

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Personal Development

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Donna Grant

"The most peaceable way for you, if you do take a thief, is, to let him show himself what he is and steal out of your company."

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Personal Development

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Donna Grant

"This book was company for me - I wrote these things when I was in hotels, far from where I normally live. I never intended to publish it."

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Personal Development

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Donna Grant

"A holding company is a thing where you hand an accomplice the goods while the policeman searches you."

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Personal Development

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Donna Grant

"We've played producers almost our entire lives in everything else we've created. But when working on a feature and even dealing with something like Warner Bros. or another production company, or other details that you can worry about - we definitely learned a lot."

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Personal Development

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Donna Grant

"Do not let any record company disturb your creative flow. You are not writing for the record company. You're writing for the public."

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Personal Development

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Donna Grant

"Sometimes, I feel discriminated against, but it does not make me angry. It merely astonishes me. How can any deny themselves the pleasure of my company? It's beyond me."

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Personal Development

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Donna Grant

"Even when I'm writing plays I enjoy having company and mentally I think of that company as the company I'm writing for."

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Personal Development

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Donna Grant

"A company like DreamWorks, all we do is make product. That's all we do. We don't own distribution. We are purely in the creation of content."

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Personal Development

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Donna Grant

"When I do an album I try to find a producer that's excited about something that they want me to sing, and I check with the record company to find out what they think they can sell - which is their No. 1 priority."

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David Crane
"We wanted to create an environment where if a game player enjoyed the "writing style" of a particular game designer, he or she could look for the next game by that same author and not be disappointed."

Environment

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David Crane
"We were advised that nobody could stop us from pursuing our craft simply because we had honed, or even developed that craft while working at a company."

Company

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David Crane
"The letters were universally complimentary, and we designers loved hearing that our games were being enjoyed, but if they weren't sending us a picture of their screens most of those writers would have spent their time playing the game rather than writing letters."

Time

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David Crane
"One week before Pitfall! was to be released, I only gave you one life to play the whole game. I was experimenting with that concept as sort of the ultimate challenge."

Life

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David Crane
"My background is in hardware design. I found hardware work to be a welcome change from thousands of hours of programming and that led to the designs you mentioned."

Change

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David Crane
"That's right, fall in one pit and start over from the beginning! Well, thankfully my buddies practically tied me to my chair until I put in extra lives and I'm glad they did."

Right

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David Crane
"Our co-founder and company president, Jim Levy, came from a record industry background and understood the marketing and promotion of artists as well as products. So the video game business went from absolutely zero designer credit to something approaching rock star promotion."

Business

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David Crane
"Plus, I was a math and science whiz from my first introduction to the subjects."

Science

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David Crane
"Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair."

Design

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David Crane
"I was a little hesitant at taking the job at Atari. I had never programmed for a living and I worried it might get boring (building circuits seemed more fun). But I would probably still be in the video game business."

Business

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